CORUSCANT // LEVEL 47-31-A

Recorded Statement

Tor’Kaad:"If you’re reading this, you’ve already found us—or you’re looking for a place that doesn’t advertise itself too loudly. Either way, this is the Iron Heart Cantina. It sits three levels below the primary transit lanes of Coruscant, tucked into a durasteel spine that predates the Clone Wars. The building used to be a freight relay. I rebuilt it by hand. Every beam you lean on, I reinforced. Every plate you see, I chose."
"We opened in 7 ABY. Not because the galaxy needed another bar—but because people needed a place where they could breathe without watching their backs every second."
G-R1M:Correction: Most patrons still watch their backs. They simply do so while seated.
Tor’Kaad:"Fair."
"The Iron Heart is neutral ground. Smugglers, slicers, dockworkers, refugees, bounty hunters, and anyone else with credits and manners are welcome. The rules are simple: no Imperial uniforms, no chain of command, and no bringing old wars into my house."
G-R1M:Addendum: Imperial personnel are not “discouraged.” They are denied entry.
Tor’Kaad:"Denied entry. Permanently, if they push the issue."
"Inside, you’ll find a circular durasteel bar, low ceilings, and lighting kept deliberately dim. The walls are lined with trophies—not for decoration, but for memory. Decommissioned helmets. Rank bars. Weapons that won’t fire again. Mandalorian cubist murals hang between them, some finished, some not. One of them was never meant to be finished."
G-R1M:Statement verified. The unfinished artwork belongs to Lira Drek.
Tor’Kaad:"The drinks are strong. Some glow. Some hiss. Some steam. If you don’t recognize what you ordered, that’s normal. We serve food too—dumpling soups, spiced skewers, flatbreads, and whatever else the day brings in. We host Sabacc nights. Physical cards. Real credits. Corellian Spike. Cheating is expected. Getting caught is discouraged."
"I run the bar myself. Armor stays on. That’s not intimidation—it’s tradition. If I’m behind the counter, you’re safe. If I’m not, finish your drink and leave calmly."
G-R1M:Statistical note: “Calmly” increases survival probability by thirty-four percent.
Tor’Kaad:"The Iron Heart isn’t a sanctuary. It’s a pause. A place between fights. If you’re running from something, we won’t ask what. If you’re looking for work, someone here probably knows someone. If you’re looking for trouble—"
G-R1M:—you will find the exit.
Tor’Kaad:"Exactly."
"Welcome to the Iron Heart Cantina.
Drink well. Play fair.
And leave the Empire at the door."

Holocron Rules Archive

ACCESSING HYPERSPACE PROPS DATABASE...
TRADITIONAL SABACC

QUICK GUIDE

  • Deck & goal: 76-card Sabacc deck (positive and negative values). Goal is a hand total as close to 0 as possible (±0 best).
  • Setup: Dealer deals 2 cards to each player; betting round follows (bet/call/raise/fold like poker).
  • Rounds: Players take turns drawing or exchanging cards, and there’s a “randomization” (shift) mechanic that can change card values mid-hand in some published sets. Play proceeds through betting and draw phases until showdown.
  • Winning: Best numeric total closest to zero wins the pot. If two players tie by distance, positive total wins; exact ties resolved by number of cards (more cards wins) or dealer rules.
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CORELLIAN SPIKE

QUICK GUIDE

  • Goal & buy-in: Aim for a hand closest to 0 after three rounds. Players typically ante into two pots: the game pot and a separate Sabacc pot that pays only on a zero (pure sabacc) win.
  • Structure: Three rounds; each round has a Card Phase (draw/replace), Betting Phase, and Dice Phase (randomizer/dice may alter values).
  • Hands & specials: Some hands (pairs, sequences, specialty combinations) act as tie-breakers. A player who wins with exactly 0 often collects both pots.
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GALAXY SERIES SABACC

QUICK GUIDE

  • Purpose: A standardized tournament style that reduces randomness and emphasizes skillful card management. Goal remains closest to 0.
  • Play: Small-hand limits (2–5 cards), clearly defined suits and face-card values, and structured betting/draw phases. Game rules explicitly rank specialty hands for tie resolution.
  • Tournament notes: Matches use consistent dealing order, pot rules, and tie hierarchy to make competitive play fair and repeatable.
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CORUSCANT SHIFT

QUICK GUIDE

  • Unique mechanic: Uses a numbered “shift” (die or drawn score card) that players try to match/approach when selecting which cards to lock in.
  • Selection phase: After drawing, players secretly select cards that make a sum closest to the shift number (taking sign +/− into account) and reveal simultaneously.
  • Resolution: Hands closest to the shift target win; standard Sabacc tie rules (positive beats equal negative; card count tie breakers) apply. Encourages strategic selection rather than pure accumulation.
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KESSEL SABACC

QUICK GUIDE

  • Variant flavor: Fast, tactical Sabacc variant (recent popularization via Star Wars games). Uses rounds/turns with special action tokens (e.g., Shift tokens) and unique card types (Sylops, Imposters in some modern adaptations).
  • Flow: Each round has a limited number of turns; on your turn you can Draw, Stand, Use Action/Token, or Bet. After the final turn/round, best hand closest to zero wins.
  • Strategy: Token management and knowing when to stand vs. risk drawing are crucial; in some versions there’s also an “Imperial tax” or escalating ante mechanic.
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Feedback Feeds

G-R1M // SYSTEM ANNOTATION: "Accurate data is the foundation of operational efficiency. Patrons are encouraged to submit feedback via the appropriate channel. Please select your designation level below. Note: Inaccurate reporting may result in beverage price adjustments."
> CONNECTING TO GUILD SERVER...
> HANDSHAKE ESTABLISHED...
> VERIFYING ENCRYPTION KEYS...
> PACKET LOSS DETECTED. RETRYING...
> DECRYPTING...
HOLO-NET (CIVILIAN)
IMG
SPROCKETRATE (DROID)
IMG
GUILD SHADOW FEED
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Patron Data Log

"Su'cuy. You have entered The Iron Heart.

Here, the cards are dealt with precision, and silence is as heavy as the credits. We play Sabacc for the sharp edge of victory. Cheat, and you answer to the beskar. Play true, and the galaxy is yours.

Register your chain code below.
Have a glass of Ne'tra ga, and a bowl of Tiingilar.
This is the Way."

REGISTERED PATRONS